Players that has a knife or handgun could also use the shotgun to escape the smiler's grab.Ī weapon that deals damage quickly with high durability, but at the cost of high spread.Ī ranged weapon with high damage and a low cooldown. ![]() Because of its rather wide spread, players should only use this weapon if the Smiler is decently close to the player. Shoots multiple bullets that knocks down Smilers on hit. It also enables the user to use other weapons when grabbed. This weapon is also able to let a user escape a Smiler's grab for most of the time or deal major damage. This weapon can be used in lots of situations, which if the player has good aim, can be able to resolve most problematic scenarios. ![]() This weapon is also able to deal lots of damage within a short time, so the item can also be used in desperate situations. Because of its unique ability to escape grabs from Smilers, it is reasonable for all players to keep this weapon in their inventory for safe countermeasures. Unlike the rusty variant, players can use this weapon as a nice secondary or to be used as an escape plan when all their other weapons are broken.Ī fast weapon that allows Humans to save themselves from a Smiler's grab. The Shovel is basically the Rusty Shovel but faster and better stun. ![]() Alternately, they can use this to save other Humans if all of their current weapons are on cooldown. Because having a rather small hitbox, low damage and average stun, it's better to not use this weapon primarily and should only use the weapon when a player's other weapons are on cooldown. Its range was reduced after with the AoE removal.Ī weapon that can be found in a few maps. Before its revamp, it could perform AoE attacks. With its outstanding stats, multiple Humans wielding this weapon could be a considerably huge threat towards Smilers. The large range is also able to keep the user safe against Smilers. The weapon has good stun time and decent cooldown, allowing the player to take on Smilers head on. The second hit could also be able to knock Smilers into a killbrick.Ī somewhat strong weapon with mediocre range and hitbox. Players could use this to extend the Smiler's stun time, as well as finishing off Smilers with low health. ![]() This weapon is mostly used as a support weapon that can help people escape with its AoE attacks, but is quite weak against Smilers alone, due to its low damage.Ī weapon with low durability, but will ragdoll Smilers upon the second hit. This weapon is also capable to freeze Smilers when its destroyed, allowing the user to finish off Smilers with other weapons as well as letting other Humans follow up an attack.Ī weapon with low damage and low stun time. With its more rounded stats compared to the Branch, Humans can pull off tactics to face off multiple Smilers and can easily take out Smilers with its decent durability and high damage. While the weapon is mostly used for support, experienced players can pair this weapon with some close quarter weapons, such as the Bottle to dish out tons of damage.Ī weapon with low durability and slow cooldown, but has quite high damage. Players can use this weapon to hit Smilers far away, mostly Smilers that camp inside the Infecting Light. With proper usage, this weapon is capable of turning a desperate situation around with its high alpha damage, as well as a long stun time, which can allow other players to attack the Smiling.Ī long-ranged melee weapon for keeping Smilers at bay, albeit lacking in damage. Players with this weapon should be used mainly on supporting other humans with its low cooldown, however the user is much more dangerous alone.Ī slow, strong weapon that has a long active hitbox, but a long cooldown as well. Can perform well in many casual situations.Ī swift weapon with fast attacks that increases movement speed, but suffers in damage and stun. The default and all-around reliable melee weapon.
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